Woodcliff 96’’ Billiard with Dartboard Cue Rack

Model #1-1-32-931 Sportcraft
  •  Parlor-style drop pockets
  •  Traditional wool blend playing cloth surface
  •  Includes Beautiful Cue and Dartboard Rack with Dartboard
  •  Complete with all accessories: 57in (1,45m) 2 piece Billiard Cues (2), Set of Billiard Balls (1), Triangle (1),
       Chalk (2), Brush (1),  Steel tip darts (6)

Model #: 1-1-32-931

Prices subject to change without notice.

To order a replacement part, please visit our Replacement Parts website.

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8 BALL

OBJECT OF THE GAME
8 Ball is a simple game enjoyed by players of all skill levels. It is a Called Shot Game, meaning that players must announce their intended shot in advance in order for it to count. In 8 Ball, one player shoots at solid balls (numbers 1 though 7), while the opponent shoots at striped balls (numbers 9 through 15). The player who pockets his or her ball group first and then sinks the 8 ball is the winner.

THE BREAK
The balls are racked as shown in ILLUSTRATION 1. A flip of a coin determines which player gets to break. In subsequent games, the loser of the previous game gets to break. The cue ball must be placed behind the head string and the shooter must either : (a) pocket a ball, or (b) drive four balls to the rails. If the shooter fails to make a legal break, the opponent has the option of accepting the balls in this position or re-racking the balls and shooting the opening break again.

If any balls are pocketed on the break: the shooter stays on the table, however the table is still Open, meaning that the choice of the stripes or solids is not yet determined. The choice of stripes or solids is determined by the first called shot made after the break.


If the 8 ball is pocketed on the break: the shooter stays on the table with the option of spotting the 8 ball and continuing play, or re-racking the balls and breaking again.

If the shooter scratches on the break: if the cue ball is pocketed on the break : (a) all balls pocketed remain pocketed, except the 8 ball which is spotted, (b) the table is open, (c) the opposing player has the cue ball in hand and may place it anywhere behind the head string and shoot at any ball that is not behind the head string.

PLAYING THE GAME
After the break, regardless of whether any balls were pocketed on the break, the table is Open, with the choice of stripes or solids determined by the next legally pocketed ball.

In the course of play, a shooter must call each shot in advance, by indicating the ball to be made and the pocket into which it will be made. It is not necessary to indicate details such as cushions, banks, caroms, etc. Failure to make the shot as called results in a loss of turn. If the shot is made as called, then any other balls pocketed remain pocketed. However, if the called shot is not made and any other balls are pocketed, then the shooter's ball(s) that were pocketed would be spotted and any of the opponent's balls would remain pocketed.

In order to execute a Legal Shot, the first ball hit must be one of the balls in the shooter's group (stripes or solids) and the object ball must be pocketed or the cue ball or any object ball must come into contact with a rail. (Note: It is legal for the shooter to bank the cue ball off a rail before hitting the object ball.)

A player who legally pockets a ball continues play until missing or committing a Foul. Once a player's ball group (stripes or solids) is pocketed, the player may play the 8 ball. Again, the player must clearly indicate the intended pocket, even if it appears obvious. A player who legally pockets all of his ball group and the 8 ball is the winner.

FOULS
1. Failure to execute a legal shot as defined above.
2. A scratch shot (shooting the cue ball into a pocket or off the table)
3. Moving or touching any ball by means other than legal play.
4. Shooting an intentional jump shot over another ball by scooping the cue stick under the cue ball. A jump shot executed by striking the cue ball above center is legal.
5. Using the 8 ball first in a combination shot when the table is not open.

FOUL PENALTY
301-1001
This is the most popular dart game, played in most leagues and tournaments. Each player starts the game with 301 points (or 501, 601, etc.). At the end of each player's turn, the sum of the three darts thrown is subtracted from the player's score. The player who reaches exactly zero first wins the game. The play can continue until the 2nd, 3rd, and 4th places are determined.

Busting Rule: When a player exceeds the score needed to reach exactly zero, the turn is a "bust" and the score reverts back to what it was before the turn.

To make the game more challenging, you may select the DOUBLE button to set additional restrictions on how to start and end the game. The choices are as follows:

Open In: The scoring begins when any number is hit.

Open Out: The player can finish the game with a hit on any number that reduces the score to exactly zero.

Double In: To start, the player must hit a number in the double's ring or a double Bull's Eye. No score will be counted until this condition is met.

Double Out: To win, the player must hit a number in the double's ring or a double Bull's Eye that reduces the score to exactly zero. A score leaving the player with "1" will BUST and revert back to the previous score. (This is because 1 isn't divisible by 2. For Example: If a player has 17 and throws a double 8, he/she is then left with 1 which will BUST and revert back to 17.)

Master Out: To win, the player must hit a number in the double's ring, a double Bull's Eye, or a number in the triple's ring that reduces the score to exactly zero. A score leaving the player with "1" will BUST and revert back to the previous score.

Dart Out Feature: In professional competitions, the game is usually played with Double Out. When the score drops below 170 points, the player can get a double out and win the game within the three throws for that turn. The board will automatically calculate and show hints for Dart Out. The hints will be shown, one at a time per throw, in its suggested order. If the player misses the first suggestion and still has the chance to finish with the remaining two throws, the board will re-calculate hints for Dart Out. No hints will be provided for a score below 40, since it will be very easy to figure out the combination.

LEAGUE 301-1001
This is a team play of the 301-1001 game, very popular among dart leagues. There are always 2 teams and 4 scores to track. Player 1 and Player 3 play against Player 2 and Player 4. The game is played the same way as the individual 301-1001 game. Any player reducing his/her score exactly to zero first makes his/her team a winner, BUT a "Freeze Rule" applies.

Freeze Rule: A player can not go out of the game when the partner's residual score is higher than the sum of their opponents' residual scores. (A tie is OK to go out.) A "frozen" player can only try to get his/her score as low as possible and hope his/her partner can win. If a player is frozen and reaches zero, then the game is Bust (going back to the previous score) on that player.

This rule is to ensure that the winning team has the best combined performance, and no one can win the game without the help of his/her partner. Moreover, this dartboard allows handicapping each player separately for the League play. The team play can also take 8 players, with two each on one score and four in a team.

To find your instruction manual, please visit our Instruction Manuals website.