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- Drop Pocket Design
- Hidden Bolt Furniture Style Construction
- Stylish Burgundy Billiard Playfield
- Sturdy Leg Construction with Panels and Side Braces
- Three Piece Table Tennis Table Top
- Large 5in (127mm) Leg levelers for installation flexibility
- Complete with All Accessories: Two 57'' Cues, Set of Billiard Balls, Chalk, Triangle, Two Paddles, Two Balls, Net & Post Set
Model #: 1-1-36-970PL
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8 BALL
OBJECT OF THE GAME
8 Ball is a simple game enjoyed by players of all skill levels. It is a Called Shot Game, meaning that players must announce their intended shot in advance in order for it to count. In 8 Ball, one player shoots at solid balls (numbers 1 though 7), while the opponent shoots at striped balls (numbers 9 through 15). The player who pockets his or her ball group first and then sinks the 8 ball is the winner.
THE BREAK
The balls are racked as shown in ILLUSTRATION 1. A flip of a coin determines which player gets to break. In subsequent games, the loser of the previous game gets to break. The cue ball must be placed behind the head string and the shooter must either : (a) pocket a ball, or (b) drive four balls to the rails. If the shooter fails to make a legal break, the opponent has the option of accepting the balls in this position or re-racking the balls and shooting the opening break again.
If any balls are pocketed on the break: the shooter stays on the table, however the table is still Open, meaning that the choice of the stripes or solids is not yet determined. The choice of stripes or solids is determined by the first called shot made after the break.
If the 8 ball is pocketed on the break: the shooter stays on the table with the option of spotting the 8 ball and continuing play, or re-racking the balls and breaking again.
If the shooter scratches on the break: if the cue ball is pocketed on the break : (a) all balls pocketed remain pocketed, except the 8 ball which is spotted, (b) the table is open, (c) the opposing player has the cue ball in hand and may place it anywhere behind the head string and shoot at any ball that is not behind the head string.
PLAYING THE GAME
After the break, regardless of whether any balls were pocketed on the break, the table is Open, with the choice of stripes or solids determined by the next legally pocketed ball.
In the course of play, a shooter must call each shot in advance, by indicating the ball to be made and the pocket into which it will be made. It is not necessary to indicate details such as cushions, banks, caroms, etc. Failure to make the shot as called results in a loss of turn. If the shot is made as called, then any other balls pocketed remain pocketed. However, if the called shot is not made and any other balls are pocketed, then the shooter's ball(s) that were pocketed would be spotted and any of the opponent's balls would remain pocketed.
In order to execute a Legal Shot, the first ball hit must be one of the balls in the shooter's group (stripes or solids) and the object ball must be pocketed or the cue ball or any object ball must come into contact with a rail. (Note: It is legal for the shooter to bank the cue ball off a rail before hitting the object ball.)
A player who legally pockets a ball continues play until missing or committing a Foul. Once a player's ball group (stripes or solids) is pocketed, the player may play the 8 ball. Again, the player must clearly indicate the intended pocket, even if it appears obvious. A player who legally pockets all of his ball group and the 8 ball is the winner.
FOULS
1. Failure to execute a legal shot as defined above.
2. A scratch shot (shooting the cue ball into a pocket or off the table)
3. Moving or touching any ball by means other than legal play.
4. Shooting an intentional jump shot over another ball by scooping the cue stick under the cue ball. A jump shot executed by striking the cue ball above center is legal.
5. Using the 8 ball first in a combination shot when the table is not open.
FOUL PENALTY
DEFINITIONS
-- A "rally" is the period during which the ball is in play.
-- A ball is "In Play" once the ball is intentionally projected in service.
-- A "let" is a rally, the result of which is not scored.
-- A "point" is a rally, the result of which is scored.
-- A "racket hand" is the hand which holds the racket.
-- To "strike" is to touch the ball with the racket while carried in the racket hand, or with the racket hand below the wrist.
-- To "volley" is to strike the ball in play without it having first touched the playing surface on the player's side of the net since last being struck by the opponent.
-- The "server" is the player required to strike the ball first in a rally.
-- "Around the net" means under or around the projection of the net and its supports outside the table, but not between the end of the net and post.
-- The part of the playing surface nearest the server and to his right of the center line is called the "server's right hand court" and to his left the "server's left hand court." The part of the playing surface on the other side of the net from the server and to his left of the center line is called the "receiver's right hand court."
THE ORDER OF PLAY
In singles, the server first makes a good service and then the receiver makes a good return. Thereafter, server and receiver alternately each make a good return.
In doubles, the server first makes a good service and the receiver returns the ball. Then the partner of the server makes a good return, followed by the partner of the receiver returning the ball. Thereafter, each player alternately in that sequence makes a good return.
A GOOD SERVICE
Service begins with the ball resting on the palm of the free hand, which must be open and flat. The server then projects the ball upwards and strikes it before the ball touches anything. At the moment of impact of the racket on the ball, the ball must be behind the end line of the server's court or any imaginary extension thereof and above the level of the playing surface.
After striking it, the ball must first touch the server's own court and pass directly over the net or around the net assembly, then touching the receiver's court.
In doubles, the ball must first touch the server's right half-court or center line, pass over the net, and then touch the receiver's right half-court or center line.
If, in attempting to serve, a player fails to strike the ball while it is in play, he loses a point.
A GOOD RETURN
After the ball is served or returned in play, it is struck so that it passes directly over the net and its assembly and touches the opponent's court. A returned ball which touches the net or its supports on the way over to the other side, is considered a good return.
BALL IS IN PLAY--UNTIL
The ball is in play from the last moment at which it is stationary on the palm of the server's free hand before being projected in service until:
-- a point is scored.
-- it touches the same court twice consecutively.
-- it has been volleyed.
-- it touches a player, or anything he wears or carries, other than his racket or his racket hand below his wrist.
-- it touches any object other than the net or its support (referred to above).
-- it is struck by a player more than once consecutively.
-- it touches, in a doubles service, the left half-court of the server or receiver.
-- it is struck, in doubles, by a player out of sequence, except where there has been a genuine error in playing order.
OBJECT OF THE GAME
8 Ball is a simple game enjoyed by players of all skill levels. It is a Called Shot Game, meaning that players must announce their intended shot in advance in order for it to count. In 8 Ball, one player shoots at solid balls (numbers 1 though 7), while the opponent shoots at striped balls (numbers 9 through 15). The player who pockets his or her ball group first and then sinks the 8 ball is the winner.
THE BREAK
The balls are racked as shown in ILLUSTRATION 1. A flip of a coin determines which player gets to break. In subsequent games, the loser of the previous game gets to break. The cue ball must be placed behind the head string and the shooter must either : (a) pocket a ball, or (b) drive four balls to the rails. If the shooter fails to make a legal break, the opponent has the option of accepting the balls in this position or re-racking the balls and shooting the opening break again.
If any balls are pocketed on the break: the shooter stays on the table, however the table is still Open, meaning that the choice of the stripes or solids is not yet determined. The choice of stripes or solids is determined by the first called shot made after the break.
If the 8 ball is pocketed on the break: the shooter stays on the table with the option of spotting the 8 ball and continuing play, or re-racking the balls and breaking again.
If the shooter scratches on the break: if the cue ball is pocketed on the break : (a) all balls pocketed remain pocketed, except the 8 ball which is spotted, (b) the table is open, (c) the opposing player has the cue ball in hand and may place it anywhere behind the head string and shoot at any ball that is not behind the head string.
PLAYING THE GAME
After the break, regardless of whether any balls were pocketed on the break, the table is Open, with the choice of stripes or solids determined by the next legally pocketed ball.
In the course of play, a shooter must call each shot in advance, by indicating the ball to be made and the pocket into which it will be made. It is not necessary to indicate details such as cushions, banks, caroms, etc. Failure to make the shot as called results in a loss of turn. If the shot is made as called, then any other balls pocketed remain pocketed. However, if the called shot is not made and any other balls are pocketed, then the shooter's ball(s) that were pocketed would be spotted and any of the opponent's balls would remain pocketed.
In order to execute a Legal Shot, the first ball hit must be one of the balls in the shooter's group (stripes or solids) and the object ball must be pocketed or the cue ball or any object ball must come into contact with a rail. (Note: It is legal for the shooter to bank the cue ball off a rail before hitting the object ball.)
A player who legally pockets a ball continues play until missing or committing a Foul. Once a player's ball group (stripes or solids) is pocketed, the player may play the 8 ball. Again, the player must clearly indicate the intended pocket, even if it appears obvious. A player who legally pockets all of his ball group and the 8 ball is the winner.
FOULS
1. Failure to execute a legal shot as defined above.
2. A scratch shot (shooting the cue ball into a pocket or off the table)
3. Moving or touching any ball by means other than legal play.
4. Shooting an intentional jump shot over another ball by scooping the cue stick under the cue ball. A jump shot executed by striking the cue ball above center is legal.
5. Using the 8 ball first in a combination shot when the table is not open.
FOUL PENALTY
DEFINITIONS
-- A "rally" is the period during which the ball is in play.
-- A ball is "In Play" once the ball is intentionally projected in service.
-- A "let" is a rally, the result of which is not scored.
-- A "point" is a rally, the result of which is scored.
-- A "racket hand" is the hand which holds the racket.
-- To "strike" is to touch the ball with the racket while carried in the racket hand, or with the racket hand below the wrist.
-- To "volley" is to strike the ball in play without it having first touched the playing surface on the player's side of the net since last being struck by the opponent.
-- The "server" is the player required to strike the ball first in a rally.
-- "Around the net" means under or around the projection of the net and its supports outside the table, but not between the end of the net and post.
-- The part of the playing surface nearest the server and to his right of the center line is called the "server's right hand court" and to his left the "server's left hand court." The part of the playing surface on the other side of the net from the server and to his left of the center line is called the "receiver's right hand court."
THE ORDER OF PLAY
In singles, the server first makes a good service and then the receiver makes a good return. Thereafter, server and receiver alternately each make a good return.
In doubles, the server first makes a good service and the receiver returns the ball. Then the partner of the server makes a good return, followed by the partner of the receiver returning the ball. Thereafter, each player alternately in that sequence makes a good return.
A GOOD SERVICE
Service begins with the ball resting on the palm of the free hand, which must be open and flat. The server then projects the ball upwards and strikes it before the ball touches anything. At the moment of impact of the racket on the ball, the ball must be behind the end line of the server's court or any imaginary extension thereof and above the level of the playing surface.
After striking it, the ball must first touch the server's own court and pass directly over the net or around the net assembly, then touching the receiver's court.
In doubles, the ball must first touch the server's right half-court or center line, pass over the net, and then touch the receiver's right half-court or center line.
If, in attempting to serve, a player fails to strike the ball while it is in play, he loses a point.
A GOOD RETURN
After the ball is served or returned in play, it is struck so that it passes directly over the net and its assembly and touches the opponent's court. A returned ball which touches the net or its supports on the way over to the other side, is considered a good return.
BALL IS IN PLAY--UNTIL
The ball is in play from the last moment at which it is stationary on the palm of the server's free hand before being projected in service until:
-- a point is scored.
-- it touches the same court twice consecutively.
-- it has been volleyed.
-- it touches a player, or anything he wears or carries, other than his racket or his racket hand below his wrist.
-- it touches any object other than the net or its support (referred to above).
-- it is struck by a player more than once consecutively.
-- it touches, in a doubles service, the left half-court of the server or receiver.
-- it is struck, in doubles, by a player out of sequence, except where there has been a genuine error in playing order.
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