- 4 Player Combo
- 24'' Handles, 7'' Heads
- 18'' Stakes, 70 mm Balls
- 3 mm Vinyl Dipped Wickets
- Game Rule & Instruction
- Conveniente Carry/Storage Bag
Model #: 1-1-30-960
Prices subject to change without notice.
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OPEN RULES
1. Composition balls will be used. Sizes suggested are 107 to 114 millimeters in diameter, with weights between 920 and 1100 grams.
2. The toss of the coin will decide the starting team and the winner will also choose the color of the balls. {The winners of the coin toss get control of the pallino and their choice of the color of balls - some versions of open rules give the winner of the toss the choice of first toss of pallino or the color of balls.}
3. The starting team must toss the "pallino" to a valid position past the center or "in play" line, but not coming to rest on the backboard. It must settle at least 12 inches from the sideboard. If, after three attempts, the starting team fails to validly place it, the opposing team tosses the pallino. If the opposing team fails in the first attempt, the referee will place the pallino in a valid position. The first bocce ball is rolled by the player who originally tossed the pallino.
4. The pallino remains in play unless it is knocked out of the court or in front of the center or "in play" line, then the frame is ended and play resumes from the opposite end. The same team tosses the pallino. {The team that tossed the pallino for the canceled frame tosses it again, restarting from the opposite end.}
5. A ball touching the backboard is dead unless it first strikes another ball, in which case all balls are valid. {Any shot, whether punto, raffa, or volo that goes to the backboard without first striking another ball is dead and removed from the court - different groups playing open rules seem to be moving in this direction.}
6. If the first thrown ball of the starting team touches the backboard without first hitting the pallino, the ball is out of play and that team must roll again until the initial point is established.
7. A thrown ball that doesn't touch another ball and returns from the backboard into the field of play and strikes another ball and/or the pallino is out of play. The pallino and/or the other balls are returned to their approximate original positions. If a ball strikes the backboard causing a ball or balls resting on the backboard to move, the ball(s) are returned to their approximate original positions. {This is a common occurrence when previously played balls are in contact with the swing board.}
8. The players shall not step over the foul line before releasing the pallino or their ball.
9. Players may use the sideboard at any time.
10. The tournament host will decide on the number of points required to win a match.
11. All players must remain outside the court while the opposing team is rolling.
12. In a tournament game when substitutes are allowed, a team may make one substitution from their roster per game. This substitution may take place at any time in a game. Once a player has been removed from a game, the player cannot reenter that same game.
13. Volo shooting is lofting the ball in the air beyond the center or "in play" line of the court. Volo shooting is only allowed on courts where the in play line for first toss of pallino is at least 38 feet from the backboard. {WBA reasons that, with a longer play area, volo attempts are not easy targets as they are on the shorter courts. Note that to qualify as a volo, the attempt must first land past the center line.}
14. In the case of a tie between two balls, the prevailing (or first ball) has to be beaten, not tied. If the frame ends in a tie, no points are awarded and play resumes from the opposite end of the court with the same team tossing the pallino. DIMENSIONS for Tournament Court 100' x 50'
A. 88' between Starting Stake and Turning Stake
B. 6' between Starting Stake and Wicket #1. 6' between Wickets #1 and #2.
C. Wicket #3 should be placed 16' forward and 19' right of Wicket #2.
D. 32' between Wickets #2 and #4.
E. Use these same directions to place Wickets #5, #6, #7, #8, and #9
The standard double diamond, rectangular, official size court of 100 feet by 50 feet can be reduced to fit the size and shape of the space available. When reducing the court size, try to maintain a six-foot space between the Starting & Turning stakes and their adjacent wickets.
TECHNICAL TERMS
o Roquet - to roquet a ball is to cause your ball, by a stroke of the mallet, to come in contact with another, either directly or indirectly. By roqueting you get two additional bonus strokes.
o Croquet - to strike one's own ball when in contact with a roqueted ball, the player is allowed to put his foot on his own ball and with his mallet, drive it against the other and send it in any direction.
o Roquet Croquet - it is about the same as croquet. It is not necessary to put the foot upon the ball, but the player may, by striking his ball, send both in any direction.
o Ricochet - the act of roqueting two or more balls by one strike of the mallet.
o Rover - Can be used in doubles and triples. When a ball has been through all of the wickets and before it strikes the starting stake and the player prefers to continue to play, he makes his ball a rover to aid his own side and drive the others back.
OBJECT OF THE GAME
The object of the game is to race your opponent around the playing course and hit the finishing stake first. There are always two sides or opponents.
The red/yellow/orange balls always play the blue/black/green balls. 2, 3, 4, 5, or 6 players play the game. When the number of balls equals the number of players each player gets their own color ball. When the number of balls does not equal the number of players, the players on that side alternate turns and may play any one ball on their side in a turn. With two players, each of them plays all three balls on a side.
1. The sequence of colors on the starting stake determines the order in which players shall play. The top color is first to play and so forth.
2. The starting "tee" is one-third of the distance between the starting stake and the middle of the first wicket.
3. The ball must be struck and not pushed, and always with the full face of the mallet.
4. Every player has a right to an additional stroke after driving his ball through a wicket or hitting the turning stake.
5. Every player has a right to two additional strokes if the player's ball strikes an opponent's ball (roquet).
6. Players driving his ball through both the first & second or the sixth & seventh wickets are entitled to two additional strokes.
7. Bonus strokes may not be accumulated. Only last the two bonus strikes may be played.
8. Every stroke counts no matter how slightly the ball moves.
9. A player may, if he wholly misses the ball, strike again
10. In case a player plays out of turn, he is deprived of his next turn.
11. If a member of the game plays with the wrong ball, the player must replace the ball and loose a turn.
12. If your ball croquets an opponent's ball and both balls pass through a wicket you can either: croquet or continue. But the croqueted ball (opponent's) must be driven through the same wicket again.
13. You may not roquet (hit) an opponent's ball a second time until your ball has either: hit another ball, passed through a wicket, or hit a stake.
14. No ball can croquet or be croqueted until it passes through the first wicket.
15. A player roqueting a ball is not compelled to croquet it.
16. In case a ball is driven from the playground, it must be put on the edge of the arena where it went off.
17. A ball has not passed the wicket if the handle of the mallet can touch the ball when laid across the wicket from the side the ball came out.
18. If a roqueting ball touches one or more balls, it may croquet as many balls as it strikes, but this allows for only one additional stroke. If one of the several balls hit is croqueted, all of the balls must be croqueted.
1. Composition balls will be used. Sizes suggested are 107 to 114 millimeters in diameter, with weights between 920 and 1100 grams.
2. The toss of the coin will decide the starting team and the winner will also choose the color of the balls. {The winners of the coin toss get control of the pallino and their choice of the color of balls - some versions of open rules give the winner of the toss the choice of first toss of pallino or the color of balls.}
3. The starting team must toss the "pallino" to a valid position past the center or "in play" line, but not coming to rest on the backboard. It must settle at least 12 inches from the sideboard. If, after three attempts, the starting team fails to validly place it, the opposing team tosses the pallino. If the opposing team fails in the first attempt, the referee will place the pallino in a valid position. The first bocce ball is rolled by the player who originally tossed the pallino.
4. The pallino remains in play unless it is knocked out of the court or in front of the center or "in play" line, then the frame is ended and play resumes from the opposite end. The same team tosses the pallino. {The team that tossed the pallino for the canceled frame tosses it again, restarting from the opposite end.}
5. A ball touching the backboard is dead unless it first strikes another ball, in which case all balls are valid. {Any shot, whether punto, raffa, or volo that goes to the backboard without first striking another ball is dead and removed from the court - different groups playing open rules seem to be moving in this direction.}
6. If the first thrown ball of the starting team touches the backboard without first hitting the pallino, the ball is out of play and that team must roll again until the initial point is established.
7. A thrown ball that doesn't touch another ball and returns from the backboard into the field of play and strikes another ball and/or the pallino is out of play. The pallino and/or the other balls are returned to their approximate original positions. If a ball strikes the backboard causing a ball or balls resting on the backboard to move, the ball(s) are returned to their approximate original positions. {This is a common occurrence when previously played balls are in contact with the swing board.}
8. The players shall not step over the foul line before releasing the pallino or their ball.
9. Players may use the sideboard at any time.
10. The tournament host will decide on the number of points required to win a match.
11. All players must remain outside the court while the opposing team is rolling.
12. In a tournament game when substitutes are allowed, a team may make one substitution from their roster per game. This substitution may take place at any time in a game. Once a player has been removed from a game, the player cannot reenter that same game.
13. Volo shooting is lofting the ball in the air beyond the center or "in play" line of the court. Volo shooting is only allowed on courts where the in play line for first toss of pallino is at least 38 feet from the backboard. {WBA reasons that, with a longer play area, volo attempts are not easy targets as they are on the shorter courts. Note that to qualify as a volo, the attempt must first land past the center line.}
14. In the case of a tie between two balls, the prevailing (or first ball) has to be beaten, not tied. If the frame ends in a tie, no points are awarded and play resumes from the opposite end of the court with the same team tossing the pallino. DIMENSIONS for Tournament Court 100' x 50'
A. 88' between Starting Stake and Turning Stake
B. 6' between Starting Stake and Wicket #1. 6' between Wickets #1 and #2.
C. Wicket #3 should be placed 16' forward and 19' right of Wicket #2.
D. 32' between Wickets #2 and #4.
E. Use these same directions to place Wickets #5, #6, #7, #8, and #9
The standard double diamond, rectangular, official size court of 100 feet by 50 feet can be reduced to fit the size and shape of the space available. When reducing the court size, try to maintain a six-foot space between the Starting & Turning stakes and their adjacent wickets.
TECHNICAL TERMS
o Roquet - to roquet a ball is to cause your ball, by a stroke of the mallet, to come in contact with another, either directly or indirectly. By roqueting you get two additional bonus strokes.
o Croquet - to strike one's own ball when in contact with a roqueted ball, the player is allowed to put his foot on his own ball and with his mallet, drive it against the other and send it in any direction.
o Roquet Croquet - it is about the same as croquet. It is not necessary to put the foot upon the ball, but the player may, by striking his ball, send both in any direction.
o Ricochet - the act of roqueting two or more balls by one strike of the mallet.
o Rover - Can be used in doubles and triples. When a ball has been through all of the wickets and before it strikes the starting stake and the player prefers to continue to play, he makes his ball a rover to aid his own side and drive the others back.
OBJECT OF THE GAME
The object of the game is to race your opponent around the playing course and hit the finishing stake first. There are always two sides or opponents.
The red/yellow/orange balls always play the blue/black/green balls. 2, 3, 4, 5, or 6 players play the game. When the number of balls equals the number of players each player gets their own color ball. When the number of balls does not equal the number of players, the players on that side alternate turns and may play any one ball on their side in a turn. With two players, each of them plays all three balls on a side.
1. The sequence of colors on the starting stake determines the order in which players shall play. The top color is first to play and so forth.
2. The starting "tee" is one-third of the distance between the starting stake and the middle of the first wicket.
3. The ball must be struck and not pushed, and always with the full face of the mallet.
4. Every player has a right to an additional stroke after driving his ball through a wicket or hitting the turning stake.
5. Every player has a right to two additional strokes if the player's ball strikes an opponent's ball (roquet).
6. Players driving his ball through both the first & second or the sixth & seventh wickets are entitled to two additional strokes.
7. Bonus strokes may not be accumulated. Only last the two bonus strikes may be played.
8. Every stroke counts no matter how slightly the ball moves.
9. A player may, if he wholly misses the ball, strike again
10. In case a player plays out of turn, he is deprived of his next turn.
11. If a member of the game plays with the wrong ball, the player must replace the ball and loose a turn.
12. If your ball croquets an opponent's ball and both balls pass through a wicket you can either: croquet or continue. But the croqueted ball (opponent's) must be driven through the same wicket again.
13. You may not roquet (hit) an opponent's ball a second time until your ball has either: hit another ball, passed through a wicket, or hit a stake.
14. No ball can croquet or be croqueted until it passes through the first wicket.
15. A player roqueting a ball is not compelled to croquet it.
16. In case a ball is driven from the playground, it must be put on the edge of the arena where it went off.
17. A ball has not passed the wicket if the handle of the mallet can touch the ball when laid across the wicket from the side the ball came out.
18. If a roqueting ball touches one or more balls, it may croquet as many balls as it strikes, but this allows for only one additional stroke. If one of the several balls hit is croqueted, all of the balls must be croqueted.
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